No matter who dies or how they die, it counts towards this achievement/trophy. After that, either load up a Toy Box (preferably one with edges that will kill you if you step off) or a level that has pits you can fall in and die (like The Lone Ranger set- has bottom less pits under train bridges and at the bottom of the waterfall). The first step is to have a second player. This is a reference to Superman, who is notorious for going into phone booths as his alter-ego, Clark Kent, and coming out as Superman. (Spoiler: It doesn’t.In order to see a small super hero, or at least a civilian wearing a costume, knock any civilian into a phone booth without being close enough to break the booth. Keep watching the cutscenes as everything goes perfectly fine on your way out of town. Your only goal on the street is to avoid the rockets and Nemesis’ punches, and get to the alley that leads to the Subway Station.Īfter the cutscene, follow Carlos down to the platform. If you’re not fast enough, hit him with a Hand Grenade - he’ll drop a Supply Case with some Flame Rounds. If you’re really quick, you can avoid a fight with Nemesis here. At the top, cut to the right and head for the alley across from Toy Uncle. Cut to the left at the bottom.Īs soon as you can, slip past the Charlie head and up the stairs. Use the walkway to get around to the donut shop area, and then head up the stairs. Climb the ladder, and you’ll end up back on the roof. Head up into the scaffolding on the right. Smash the crate ahead of you when you land for some First Aid Spray. You’ll get a quick cutscene when you succeed (well, “succeed”). Dodge the first three shots, and sprint for the far end of the parking lot to the west. He’ll fire three rockets, and then take a few seconds to reload. When you get to the front of the Subway Power Substation, Nemesis will be ahead of you. Just keep running, and make liberal use of the dodge button. Don’t slow down for zombies or even if Nemesis is right behind you. Guess who’s back! Run for the alley and weave your way down to avoid Nemesis’ rockets. Go back downstairs and out the front door. Lock pick the case and grab the Explosive Rounds inside. Duck into the bedroom, and read the Raccoon Times Reader’s Column on the bed for some foreshadowing. Shoot the Charlie Doll on the shelf ahead of you when you get inside.ĭeal with the zombie in the next room, and then head upstairs. Image: Capcom via Polygonįollow the alley to the left and duck through the door. This Charlie Doll is inside the house as soon as you walk in. You can safely discard the key from your inventory.ĭeal with the two zombies and grab the Red Herb.
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Service Alleyīack out front, use the Kendo’s Gate Key to unlock the gate to your right (west). There’s an Item Box and Typewriter to your right. After another cutscene, grab the Kendo’s Gate Key. Head through to the back and grab the Handgun Ammo and Gunpowder. If you’re running low on inventory space, remember that you can combine items as you pick them up - like the Explosives A and B, for example. Inside the gun shop, grab the Explosive B, Green Herb, Semi-Auto Barrel (Shotgun), and Explosive A in the front part of the store. You’re heading for the Gun Shop Kendo at the far end of the street on the left.
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In front of the cop car at the bottom, open the case for some High-Grade Gunpowder. When they’re all close by, shoot the red barrel to take them out safely.Ĭlimb down, and run down the parking garage ramp on your right.
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Image: Capcom via PolygonĪt the end of the ladder and before you jump off, shoot any zombies that you can see one time each - you’re only trying to get their attention. When you reach the fire truck, grab the Handgun Ammo from the hood of the car on your left.Ĭlimb onto the fire truck. Outside of the Demolition Site, follow the road left.
#TOY DEFENSE 2 TRAINING CAMP WALKTHROUGH HOW TO#
We’ll make our way from the Demolition Site and Gun Shop Kendo to the Subway Station, and tell you how to avoid Nemesis and his new Rocket Launcher.
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In this guide, we’ll walk you through the area and point out any items or collectibles along the way. That means navigating an on-fire Downtown to get all the way back to where you started. After Resident Evil 3’s fight at the Demolition Site, you still have to get out of town.